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Title: Programming/Interactive Media
Course Section Number: CSC-106-02
Department: Computer Science
Description: FACE TO FACE COURSE. NOT AVAILABLE TO VIRTUAL LEARNERS. This project-based course will focus on visual programming for interactive media, such as architectural visualization, real-time cinematics, and video games. Using the Blueprint functionality in Unreal Engine 4, and some C++, students will learn the fundamentals of object-oriented programming, such as classes, objects, inheritance, and instancing. Students will learn to use a version control system such as GitHub. Students will produce a series of interactive media projects and assets for these projects, both individually and in groups. Students will also document the iterative nature of their creative and technical process with online blogs. At the end of the semester, students will showcase their individual and group projects. No prior experience with computer programming or computer aided design is required, but a willingness to dive into a complex technical and creative environment is. Students are strongly recommended to have a PC or Mac that meets the following specifications. A limited number of suitable systems will be available in the Educational Technology Center of the Lilly Library during regular library hours. . Windows 10 64-bit or Mac OS X 10.14 or later . Quad-core Intel or AMD processor, 2.5 GHz or faster . NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher . 8 GB RAM SPECIAL INSTRUCTIONS: ENROLLMENT BY PERMISSION OF INSTRUCTOR ONLY. USE THIS LINK TO REQUEST PERMISSION: https://forms.gle/VmKxi3xTekroKo2u7
Credits: 1.00
Start Date: January 25, 2021
End Date: May 11, 2021
Meeting Information:
01/26/2021-05/04/2021 Lecture Tuesday, Thursday 09:45AM - 11:00AM, Goodrich Hall, Room 101
Faculty: McKinney, Colin

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